uniformMatrix

Undocumented in source. Be warned that the author may not have intended to support it.
void
uniformMatrix
(
Type
int width
int height
)
(,,
Type[width][height] value
,
bool transpose = false
)
if (
mixin (constrainTypeWOBool_m) &&
width > 1
&&
width <= 4
&&
height > 1
&&
height <= 4
)

Meta